Arathi basin has been is I like battlefield, this battle of the team is verytest mobility, contingency ability, personal skills and vision for the entiresituation of ability, I am in this battle over field of battle, and accumulatedsome experience, going to share with you to share. A, battlefield terraincharacteristics arathi basin (the substituted for) were a resource point, as weall know, respectively is farm, logging, a blacksmith shop, mines, corral. Thefew resources click, logging, a blacksmith, mines have different features byspeaking: logging, high quality, all of the highest battlefield a position,stand here can see besides mines and alliance outside the home all sites, theenemy’s all trends be clear at a glance, and high speed switching in thebattlefield, the information is crucial, so logging the high quality, thebattlefield is the most important in one place, can win the point, win it, nothan can master the enemy forces and trends to more effective means of attackson the enemy. A blacksmith shop, this point to extend in all directions, itseems at first glance seems like a very important position, because it cansupport the other four points, but the advantage and the biggest disadvantage,we all know that there is a decision in called “close the door at the dog” thisposition to keep tapping difficult, want to hold the place needs a large numberof troops, and from any enemy may a corner touched, the point is the biggestrole, you win in similar two point after, can effective form Angle defensesystem, good against the enemy’s attack, but if the three points are scored astraight line, the role of the point is greatly reduced, and for those whothink that the enemy shall not take the blacksmith, I’ll below in the basicmethods of how to deal with that. , mines mines the point feature is veryconcealment, you in addition to stand beside the outside of the mountain,cannot see the case inside, so this point, become the best choice of sneakattack, attack mines, because the enemy hard to pay attention to the concaveground, not in time carelessly support can be successful, and this pointbecause the cause of the terrain, it is difficult to make the enemy to thetendency of reconnaissance arrival, if not scored a blacksmith shop or logging,at this point is the defending team inside very passive. For the priorities:logging smithy mines rear area corral corral as rear area, has been a defensivealliance the weakest link, usually the defense will is a hunter, why theguerrillas (below will be mentioned in this configuration) can be equipped witha thief’s role is here, two people stealth touch in, find the hunter, a thiefSAP, small DE hypnosis pets, you can easily take flag, even if not careful theadvanced combat, two for a, skills and can quickly kill fully open, don’t meanskills, the hunter is can drag time, quickly kill a flag is the key. If can’tcarry any, was dragged to defend each other, immediately after the judge satback number, fast from combat and went to ore hole, repeated harassment let theenemy the toes, still can greatly reduce back pressure. Second, the basicmethod of combat start as you all know, arathi basin start is very important,in name only forces, under the premise of how fast the occupation of at leastthree points, to control the situation is very important, the distribution ofthe troops here also is crucial, here first introduces two basic startfighting. The team into fighting, the conservative group team a team a team ateam on a team logging team to play a blacksmith shop team or take the ore minesneak attack directly on the trail corral team left-behind farm see flagsbenefits: are concentration of forces, in dealing with the equipment is notparticularly cattle alliance when, can she picked up a blacksmith shop andlogging, so in contain farm, formed a triangle of solid defensively, togetherwith the team’s two guerillas, continuously sneak attack and harassment ofmines and corral (small degas thief will be very useful combination of) canrelieve the enemy attack rhythm, let some advantage to keep up to the final.Disadvantages: most of the alliance will put a blacksmith shop as an importantpoint, row big forces attack, often is to reach a, if the other party equipmentis better (area alliance equipment are better words, a blacksmith shop, verydifficult to take, but this time it became a tribe of iron sting, once lost, isothers form triangle defense system, want to break is very difficult. To lead,for example, lay after logging in, according to the number of logging live,arrange people to defend logging, and the rest is up to whether a blacksmithshop had, if not quickly support blacksmith, if has scored, will cooperate withthe rest of the blacksmith shop troops, and immediately on each other under thecorral, so the purpose is:) blocked intersections, let from his home in theresurrection of have no way to close to forge alliance and logging, you know,the enemy from your flag, more far more safety) to the other party a lot ofpressure, a large number of forces in the corral containment, lead to minesempty, facilitate the guerrillas sneak attack) reduce burden rear area, all ofthe resurrection tried to break through the defensive line union pulls into thefight all, behind the nature will have nothing worry about, even if not downthe corral, the enemy attack step also can be seriously delay, and we are deadin logging and iron resurrection, don’t fear the impact of the enemy had apoint in so after, in addition to keep the flag, to quickly to the enemypositions the front, occupy the place and put pressure on the defensive on eachother, rather than waiting for the enemy resurrection, ready to attack ourposition. Keep fighting benefit is that once had three successful, can wellkeep situation until the final, is a more reliable style of play, but thedownside is that once you begin didn’t spell over the enemy (now the allianceand the advantages of the equipment makes it hard to spell over the enemy) thenit will become very passive, may have been the enemy took advantage to keep upto the final. So I personally recommend in the league is not the dominantequipment, take conservative methods. Where the raid, fighting surrounded bydealing with here is the second kind of fighting, this is in the other partyalliance better equipment, and is the heart of iron and used a blacksmith shopteam. The team into a team people logging, a blacksmith shop group (the man tovery can a beating, very can drag time, recommend small shield and thick,strong pastor of druid or milk asaph, ice method, blood, blood cow cow warriorhunter) team people farm, team people mines. Basic attack route for: team winafter logging, according to survive four calculation, people staying to corral,people went to the bridge, plugging the farm. Dead to the site immediatelyafter the resurrection. Mines to the habit of personal according to league, thepoint is generally to two people, should be able to quickly seconds off, unlesstechnology is too bad. Scored after that point, fighting, people staying tocorral, people speed to defend the farm. Basically scored after logging andmining, the league should also scored iron (depending on the five fodder delaythe time ability), but this time the first batch of the dead horde and alliancerise, the league win after a blacksmith, sure to be blunt logging or farm (fewalliance will go to mine, because more stalkers) and we at this point in thefarm has arrangement more troops under, enough to withstand the rest of theunion army offensive, depending on the graveyard advantage, not for the truth.And this time the from logging and mining to corral spurned the effect, canhamper a is a resurrection of the just troops, and the second is in a league donot pay attention to the corral also open to, so it will form an allianceforces ahead by big piece, the subsequent forces again be blocked, cause andcohesion faulting, in no accident, is likely to win corral and to alliance intheir hometown and the blacksmith resurrection collective, this time needpinned crossing, don’t let the blacksmith rushed out of the league, a largerforce assembled at the corral, don’t let the alliance to support the beast,then helps win is……. If the alliance stronger to blunt corral, resulting ina blacksmith empty, the defense in the blacksmith outside forces bridge, canwin every into the blacksmith, beast lose, it doesn’t matter, and again fromtwo line pressure live crossing will do. And scored a point is the biggestadvantage can form a circular chain of support, can guarantee to any one pointcan be quickly support, to let the alliance is powerful. Advantage:manufacturing union support and the main force of the seasons, let the otherside to end their, close the door at the dog. Disadvantages: for players straincapacity, control ability, the vision and support for very high speed, if newplayers more, not very effective implementation of this tactic, and could getsome because too much, support is not seasonable, one by the enemybreakthrough. Three, operational details, skills I believe everyone to hisskills are very familiar, but the usage of the skills and time points hold on,may be some beginners very unfamiliar also, how to effectively use their skillsto attack the enemy, is every battlefield recruits need to learn, I would Iknow to some of the profession and special usage, to introduce some detailprocessing. Soldiers break gall: every soldier will be used, but how to use it,and at what time to use, is the critical and recommend a time points in thefollowing several with group of fear) first contact wartime, try to rush to theenemy pile group of fear, the purpose: consumption off each other badges, tothe back of the control unit left) a large number of the enemy flag near thechance to open the flag. Objective: to break open flag) attack point, the otherside someone defense, already party someone open the flag, broken bravery eachother defenders, find time to get out of the way of the chess to finish thetask smoothly. (I have, and the priests with the flag in the defense, takeleave of the priests and thieves flag, yards in the gall, when for the time tosuccess flag off smoothly) warrior harsh: the first time rushed into the sortsharp, believe me, those who haven’t dismount the alliance will slow down justa big fire. The mage sheep: meet the mage first sheep, and sometimes do notrise too big effect, but on a soldier consumption off each other after thebadge, must remember this skill, primary goal is the priest and knight,especially in our flag was open, the other party only one, even if he onlyblood, also don’t try to seconds off each other, sheep off him, is the bestsolutions. The mage LongHuo: in our someone open flag, and the enemy is on andnot the sheep, please remember this skill, he can let the other side losecontrol a few seconds, this a few seconds but very critical. Don’t every timethinking about with several big recruit seconds off the enemy, most of the timenot so good luck. Priest mind control: this ability well used the priest, willbe very recruit people hate, whether it is mind control each other ‘leap, ormind control each other jump river, can let our personnel and open battle flagmore smooth. The priest mind vision: this ability is a very good reconnaissanceskills, can observe the enemy’s movement and force deployment, not too muchpressure in defense of the time, remember nothing use, tell each other to thetendency of his teammates. Shaman magma totem: insert in its, believe that theunion will be very big fire. Shaman earthbind: don’t put in its, useless, putin the corridor, groove, the bridge, the hate you, let alliance. Shaman eagleeye surgery: with the minister, reconnaissance skill is very nice, and also atotem, also can insert in league only road hay, at any time observation uniontrends. The hunter frost trap: don’t put it on its, useless, in corridor,groove, the bridge, the alliance will hate tooth itching, slowdown is notbuilt. The hunter frost trap: use in its, the thief, this need not remind it.Warlock temptation: I believe there are few warlock with women, because theskin thin, but if brought word, please go to seduce each other small strong orpastor, very useful warlock fear: fear not only in the scuffle reduce the enemyattack dint, open the flag in, don’t go, always fear each other, can be to ateammate get very much of the time small DE moonfire: this no skills is a verygood means of open flag, remember hide at the far, to give each open of theflag to admire the enemy sniper turn. Desmond winding: to steal some of time,if the other party no badges, and can’t get rid of winding, and not rangedattack it, remember to admire the one, will play a role. (such as no badgessoldiers, with badges and disappear off a thief) small DE swipe: stun eachother a few seconds to open flag is very helpful. A thief blind: a very goodskills, whether it be dragged attack each other the time, or auxiliaryteammates open flag, want to remember this skill to come, in small change toreturn to the moment of people’s also please remember this skill, he will lethis teammates comfortable his flag, or open the comfortable the enemy to chopdown dead. Engineering equipment: the net is a good thing, have brought friendsdon’t forget to sling out brainwashed cap, the rockets’ leap with diving headlet each other priest silly few seconds, is going to be a wonderful ideapotions class: narrow potions is great, so in the hay enemy harder to noticeyou, and have a lot of relief on the battlefield terrain can use, such as theroofs of mines, logging the two ends of the highlands and stump, corral behindthe bridge and the lowland and below the surface of the lowlands and the grassa blacksmith shop. Learn to use relief to attack the enemy, and avoid seen bythe enemy, if you can often hide in the hay lost ball, I think the enemy willbe very headache, many find these geographical features, and make good use ofthese sites for attack and defence, can be easier. Example: attack corral, thepriest will each other mind control and throw it to the bridge after water,swim dead you. Example: a blacksmith shop, the left behind the tree can standunder the slope, remote occupation in here to draw the other party is theinvisible, slowly pinch shoot it. Example: standing in the two ends of thelogging highland, want to come up from below, the less blood first half sayagain. How do I believe that a lot of defense, people would think it didn’twhat good defensive speak, is standing near the flag, interrupt the other sideopens flag will do. I’d like to say that this defense party actually playsdown, when the enemy close to your banner, you is not very safe situation,because as long as the enemy close to the flag, and he will have the chance toopen the flag, so how to defense is the best policy on? Nature is let the enemyfrom your flag so far so good, how do? Pressure intersection! I believe that Ihave the skills to repeat the hundreds of times, but very few people listen tome, most people still like the flag in nearby defense, this will greatlyincrease the defensive pressure, the right way is, men stood near flag (can’tbe dizzy or sheep, must have the control skills or badge), others will go tothe pressure live line intersection alliance attack, such as farm theblacksmith’s bridge, pinned the bridge, the union want to blunt logging or farmwill consume large amounts of time and force. Pressure live corral to loggingthe bridge, the alliance forces in their own home turn? The blacksmith loggingfarm, natural security can’t safe. Pressure live mines to corral the groove,the league wants to get in iron and ore, before a kill. Pressure behind thebridge live farm, on the graveyard advantage, you want to blunt come over,first reduce half of forces say again. Offense is the best defense, only thefront line pressure to the other party to the forefront, our rear to secure thesafety of the point with resources. Conversely, must in the B.B.C. avoid andthe enemy in the way there, this have to look at individual consciousness andmovement. And how to attack is learned, what is the purpose of the attack? Notto kill each other, is off flags take resources, so can control the other partyin a flag, will try to take control means, don’t waste your time trying to killeach other, especially meet each other have small strong, he can add younausea, breakfast consumption fell he invincible and control, the key is open,the flag of the attack also have some very need to pay attention to detail,these details for attack easier:) cemetery we all know that the alliance willfrom the grave resurrection, when people kill rbis, but no one went to agraveyard to stall the enemy, to open to half of the flag was raised again theinterrupt. I don’t think so I remind you have earthbind frost fear careershould do it. ) Crossing or crossing, conscious arranged for someone tocrossing each other in combat support drag, can let more easily beating thefront, may be you’ll hold each other in time to die, but it can give the frontline of the flag to open people so few seconds of time, the other party supportthe troops to the later, the better for us. ) The piece, we were using thetactics, the enemy will also use, when the enemy in the corner of the detectionattack force, want to be able to control, to get around, directly on the flagpoint, not fighting on the way, the enemy will be very happy and on the way youplayed buzz. ) Sneak attack cs, nature is secretly attacks, aboveboard bluntpast can call to sneak attack? Those who have not stealth career how to sneakattack? Diving, airborne, drink invisible medicine, see you how to play. Four,advanced tactics paper just above said some in our basic tactics and combatmethod, below to tell is some more difficult some tactics of higher, thesetactics in the conscious use, will get the result that expect is less than.YinSheChuDong, in that kind of a bunch of people standing in the flag bit, theembattled defender, we can use this tactic to steal flag, the practice is,first blunt go up to engage the enemy, then conscious will attract the enemy tothe side. To logging for example, suppose logging is the enemy occupied, wefrom the farm and assault troops, with the enemy meet after the war, a side,the side of conscious to the graveyard and slope direction depend, in this way,can attract defender leave flags point, 2 it is to let the other side thegraveyard risen also join the fight, this time from below the thief or behind adruid or any other class, can easily open flags, flags a open, peopleimmediately pressure back, the point is well win. This is one of theYinSheChuDong style of play. By that, when we discover that the enemy was mostpeople in one place, we can take their forces to attack the enemy using largernear point method, to put this part of the enemy was to go out, and the trueassault troops, in the enemy a walk right after the assault of the defense inspace, basically is in the bag. To the same, we can also take a crotch means,the main forces to mobilize each other, and sneak attack other point, this andabove a tactical slightly distinction, or in the logging do nothing, to buildlarger force to logging, the enemy will pull alarm report logging pounce, atthis time, go to a slope forces, began to turn to part of mines, wait until thearrive at large, logging attack only, people, and mines this time has notconnect are between because take off. , the trivial never and the enemy’s mainforces troops YingPin, unless you capture a more resource point, if at adisadvantage, for example, has been a little with each other, but also want towin the other forces most place (the most common place a blacksmith shop isundoubtedly a bellerophon letter, in you and the enemy gathers the fighting,somebody else but comfortable take resources of the dot. Five, the vision andconsciousness in the battlefield, for the battlefield big situation must have aclear understanding and analysis, can quickly through the both sides of forcesdistribution and the other tactical changes to quickly make war, this also isthe key to win one of the elements of. The analysis will force, at any timethrough reconnaissance and think that the other party of the distribution ofthe forces, according to the other party of their forces to attack and defence,usually the defense, the number of defenders in greater than person, canprevent live people is offensive, but one or civil air defence punctuality, itis very difficult to guard the other people of the attack, this should payattention to. Similarly, when attacking, had better be to the defense forcesgreater than attacking forces. Very taboo is, individual to defend each other,to get a bit, this belongs to the typical rookie behavior. I have seen peoplein farm beat a jack Bauer, dead live all call don’t walk, don’t make such awaste of combat mistakes. According to the analysis of the overall situation,other attack, quickly judge each other vulnerable to attack, then organizepersonal quick attacks, is a very effective way, how to judge each otherdefense forces and the weak link, in addition to need to reach the designatedposition reconnaissance besides, still need to cooperate with a large number ofcombat experience to carry out the judgment, this needs a lot of battlefieldexperience to have certain understanding, we can fight in peacetime as far aspossible when thinking and summarized, will soon find it regularly. Six,summarizes some I speak it on the battlefield concluded experience, and somebasic combat method, hope these methods on the battlefield can help you win.Now sum up the main points about above some content:, control opponent, delaysthe time, whether in a flag, or defensive, are more effective than killing eachother. , the trivial, don’t talk to each other the main forces hard touch, fastattack defensive weak link is the right way. , the use of the terrain, thepeople will hide will live long, and the dead is not way to attack and defense.And use the skills in the reasonable place to use the most reasonable timeshould use the skills, can let the fight more easily. Offense is the bestdefense,, the farther away from the front flag, the security. Flexibleapplication, tactics, and draw the enemy from defense position, can let theflag will hold more easily. Moving fast, don’t waste time and fighting theenemy. , analysis against forces, don’t do the individual personal a stupidthing. 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